Design should never say "Look at me".
It should always say "Look at this".
  
  
Creativity is the source to improvise solutions to problems
We are specialized in designing and implementing standard and customized business packages.
Beside our product development team keeps improving & perfecting the existing features,
and also implementing new capabilities, based on user's suggestions.
Creative
In our team, we have elements that cover multiple areas of design, such as game design, graphics design, application design etc. This allows us to provide services in these fields, as part of another project or separately. Our game design team can come up with brand new game concepts, which are then transformed into full-fledged game design documents. These documents will describe everything about how the game should behave, allowing a development team to create it. You will be able to use these documents with your own team or hire us to handle the actual development too. Either way, you can be sure that the game design will suit your needs: more than 50 games we have developed before have provided us with the experience to guarantee this.
Graphics design is another thing where we can help you. Whether you want graphics for an application/game, a CGI-based animation for a TV commercial or even panflets, brochures or posters for your products, we can help you. If you have an idea for an application, but need someone to design it, you can also contact us. We will handle the application design, describing exactly how it works. In addition, we can also design the interface and provide you with the required graphics for it. We can also help in other design areas, such web design and software architecture design. Simply contact us with your request and we will let you know how we can be of assistance!
The creative process:
Let's suppose we are responsible for improving the performance of a web site. The process might go like this:
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preparation: Finding out what the location and dimension of the problem is, like the time it takes for (some) queries to execute on the database server.
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incubation: Pondering on the performance problem, both consciously and unconsciously, while taking a shower, playing poker and discussing the latest Batman movie with friends (possibly all at the same time).
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intimation: Realizing that the solution might have to be found in a better data model, and not, as you thought earlier, in more efficient queries or better hardware.
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illumination: Suddenly having the insight that a solution can be realized by splitting table Foobar in tables Foobear and Fooboar, while flattening the tables Lorem and Ipsum into one.
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verification: Trying out the new solution, verifying and improving it, until it has the intended results.
The creative part:
The creative part of software projects is what motivates most software engineers. Five reasons for it:
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making stuff: We like making things that we can call our own, ever since we were able to pick up crayon markers and use them on the wallpaper in our bedrooms.
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pleasing others: We like to be complimented by others, either directly or indirectly, for the things that we created for them.
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solving problems: We like solving puzzles, as an intellectual endeavor, particularly when our solutions are unlike any other's.
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learning things: We like gaining knowledge of problem domains, as knowledge improves our value to ourselves and to others.
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handling tools: We like handling tools. And code (being nothing more than digitally written thoughts) is the most tractable and malleable tool we have ever devised.